Help & FAQ

Help & FAQ

Everything about SnipSound's free audio tools and music library — file size limits, browser recommendations, privacy, and how each tool works.

On this page
  1. What's the maximum file size I can upload?
  2. Which browser should I use?
  3. Is my file uploaded to a server?
  4. Does this work offline?
  5. Which audio formats are supported?
  6. What does each tool do?
  7. Does it work on iPhone and Android?
  8. Is SnipSound really free?
  9. How do I report a bug or request a feature?

1. What's the maximum file size I can upload?

There's no fixed cap. Because everything runs in your browser (rather than uploading to a server), the practical limit is your device's available memory, not a server quota. Other online tools cap you at 50–250 MB; we don't.

In practice the soft limits look like this:

Browser / DevicePractical maxRecommended for large files?
CChrome (desktop, 16 GB RAM) 2–4 GBBest
EEdge (desktop, 16 GB RAM) 2–4 GBBest
BBrave (desktop, 16 GB RAM) 2–4 GBBest — same engine as Chrome
FFirefox (desktop, 16 GB RAM) ~2 GBBest
SSafari (Mac desktop) ~1.5 GBGood
CChrome / Edge / Brave (8 GB RAM laptop) 1–1.5 GBOK for most files
SiOS Safari (recent iPhone) ~500 MBUse for short files
CAndroid Chrome (mid-range) ~500 MBUse for short files
SiOS Safari (older iPhone) ~250 MBShort files only

What "size" means depends on the format: a 1 GB WAV holds about 90 minutes of CD-quality audio, while a 1 GB MP3 holds something like 12–15 hours.

If a large file fails to load: try a desktop browser, close other tabs to free memory, or split the file into smaller chunks with the Audio Trimmer first and process each part separately.

2. Which browser should I use?

All SnipSound tools work in any modern browser, but for the smoothest experience — especially with large files:

If you're regularly working with very large files (full albums, long podcasts, multi-hour recordings), a desktop browser is strongly recommended.

3. Is my file uploaded to a server?

No. Every audio tool on SnipSound — Audio Trimmer, BPM Finder, Key Finder, Audio Reverser, Speed Changer, Volume Booster, Audio Converter, and any tool under /tools/ — runs entirely in your browser using the Web Audio API. Your audio files never leave your device.

This is fundamentally different from most online audio tools, which upload your file to a server, process it there, and let you download the result. Our approach means:

Full details on the Privacy Policy page.

4. Does this work offline?

Yes — once a tool's page has loaded, it works without an internet connection. The tools are pure HTML/CSS/JavaScript with no backend calls during processing, so you can use SnipSound on a plane or anywhere without WiFi after the initial page load.

Caveat: streaming our music tracks from /playlist does require internet (the audio files are served from our CDN).

5. Which audio formats are supported?

For input, anything your browser can decode — in practice that covers:

For output, our tools currently export WAV (lossless 16-bit PCM) and MP3 (128–320 kbps). Other formats like OGG, FLAC, AAC, and M4A as output are on the roadmap and will require an in-browser FFmpeg path.

6. What does each tool do?

7. Does it work on iPhone and Android?

Yes. The interface is fully responsive and the Web Audio API is supported on iOS Safari and Android Chrome. Touch-drag works on the waveform editors. Memory limits are tighter than desktop (see the table in section 1), so on mobile, stick to files under ~500 MB for the smoothest experience.

8. Is SnipSound really free?

Yes, all tools and music previews are free with no signup, no watermarks, no upload limits, and no ads. We may add a paid tier in the future for things like cloud-based transcription that genuinely require a backend, but the existing client-side tools will always be free.

9. How do I report a bug or request a feature?

Open the contact options on the homepage. If you found a bug, including the browser you were using, the file you tried, and a description of what happened helps us reproduce it.